Competitive Play 101-Lesson 2: The Future is Yours
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Competitive Play 101-Lesson 2: The Future is Yours
Competitive Play 101
In this topic I’ll try to explain the basics of building and using a good competitive team. I’m assuming you already know about IVs, EVs, Natures, and team roles. If not then read the other topics first and come back when you’re done.
Building a good competitive team is a tricky task. You can’t just throw a bunch of good pokes together and call it a team. If you don’t use pokes that cover each other’s weakness and work effectively together, you’ll find yourself on the losing end of an embarrassing sweep all too often.
ALWAYS REMEMBER it is important to use a few pokes you really like in battle. After all, this is only a game and if you don't have fun playing it then what's the point?
Lesson 2: The Future is Yours
This lesson will be discussing the topic of move prediction. Move prediction is easily the hardest part of the game, but it is also one of the most rewarding. If you can become good at predicting your opponent’s moves, you’ll give yourself a huge advantage in battle. Trying to teach prediction is tough, bo I’ll try my best to explain some of the tactic involved.
Basic Prediction: There are certain times you should always expect your opponent to switch. Anytime you have a clear advantage you should be expecting a switch (such as your Weavile vs your opponenet’s Alakazam). You can use these switches to set up your pokes in the form of substitutes, stat boost, or support moves like Stealth Rock. Likewise, you must also predict your opponent’s attacks and switch in counters successfully. If you have a water type out against an electric type you should expect an electric attack. This is the perfect opportunity to switch in a ground type to absorb the attack for no damage and give you an advantage.
Scouting: Scouting is something that a lot of battlers, even good ones neglect to do. Scouting is choosing not to set-up early game in order to see what kind of counters your opponent has for your sweepers. Here’s an example. You lead with Weavile. Your opponent leads with something unfavorable, like Alakazam. You know that your opponent wants to switch so you see an opportunity to get a free sword dance. However your opponent switches in a Skarmory and now your Sword Dance is wasted because you’ll have to switch out. Instead try using a regular move, maybe Ice Punch. That way whatever switches in is guaranteed to at least take some damage and you’ll know what to expect next time. Generally you want to wait until mid to late game before you begin to set up so that your opponent’s pokemon are weakened and less able to counter you.
Countering a counter: This is something that I personally love doing, but it can be really tricky to pull off, and you need to implement all of the above strategies to pull it off. The idea is to predict an opponet’s counter switch and switch in a counter to their counter. Sound confusing? Let me explain. Let’s continue with our Weavile/Alakazam example. Later in the same matc we discussed above you switch your Weavile in on the opponent’s Psychic. You now have a huge advantage again and should expect a switch to Skarmory to counter you. Because you know Skarmory is coming, you can switch in a counter for him, maybe Infernape or another fire type. Now you still have the upper hand and you can force your opponent to switch once again.
Mind Games: This is my final and most important point. Being able to use all of these strategies will be extremely helpful, but disabling your opponent from using them against you is even more awesome. The best way to do this is to never let your opponent know what your next move will be. This can be extremely difficult because sometimes you don’t have a lot of options. However, whenever it's possible do something your opponent hasn’t seen yet. Is your opponent expecting one type of counter? Switch in something else. Is he anticipating one particular type of move? Use something different. This will throw your opponent off-guard and cause him to second guess himself, often making him more predictable in the process. There is always a balance between staying unpredictable and playing smart. Finding that balance will make you a much better battler.
Ultimately prediction comes down to putting yourself in your opponent’s shoes, figuring out what they want to do, and then having the courage to act on your predictions. It’s scary and sometimes it can backfire, but it’s something you have to do if you ever want to be a top teir battler.
In this topic I’ll try to explain the basics of building and using a good competitive team. I’m assuming you already know about IVs, EVs, Natures, and team roles. If not then read the other topics first and come back when you’re done.
Building a good competitive team is a tricky task. You can’t just throw a bunch of good pokes together and call it a team. If you don’t use pokes that cover each other’s weakness and work effectively together, you’ll find yourself on the losing end of an embarrassing sweep all too often.
ALWAYS REMEMBER it is important to use a few pokes you really like in battle. After all, this is only a game and if you don't have fun playing it then what's the point?
Lesson 2: The Future is Yours
This lesson will be discussing the topic of move prediction. Move prediction is easily the hardest part of the game, but it is also one of the most rewarding. If you can become good at predicting your opponent’s moves, you’ll give yourself a huge advantage in battle. Trying to teach prediction is tough, bo I’ll try my best to explain some of the tactic involved.
Basic Prediction: There are certain times you should always expect your opponent to switch. Anytime you have a clear advantage you should be expecting a switch (such as your Weavile vs your opponenet’s Alakazam). You can use these switches to set up your pokes in the form of substitutes, stat boost, or support moves like Stealth Rock. Likewise, you must also predict your opponent’s attacks and switch in counters successfully. If you have a water type out against an electric type you should expect an electric attack. This is the perfect opportunity to switch in a ground type to absorb the attack for no damage and give you an advantage.
Scouting: Scouting is something that a lot of battlers, even good ones neglect to do. Scouting is choosing not to set-up early game in order to see what kind of counters your opponent has for your sweepers. Here’s an example. You lead with Weavile. Your opponent leads with something unfavorable, like Alakazam. You know that your opponent wants to switch so you see an opportunity to get a free sword dance. However your opponent switches in a Skarmory and now your Sword Dance is wasted because you’ll have to switch out. Instead try using a regular move, maybe Ice Punch. That way whatever switches in is guaranteed to at least take some damage and you’ll know what to expect next time. Generally you want to wait until mid to late game before you begin to set up so that your opponent’s pokemon are weakened and less able to counter you.
Countering a counter: This is something that I personally love doing, but it can be really tricky to pull off, and you need to implement all of the above strategies to pull it off. The idea is to predict an opponet’s counter switch and switch in a counter to their counter. Sound confusing? Let me explain. Let’s continue with our Weavile/Alakazam example. Later in the same matc we discussed above you switch your Weavile in on the opponent’s Psychic. You now have a huge advantage again and should expect a switch to Skarmory to counter you. Because you know Skarmory is coming, you can switch in a counter for him, maybe Infernape or another fire type. Now you still have the upper hand and you can force your opponent to switch once again.
Mind Games: This is my final and most important point. Being able to use all of these strategies will be extremely helpful, but disabling your opponent from using them against you is even more awesome. The best way to do this is to never let your opponent know what your next move will be. This can be extremely difficult because sometimes you don’t have a lot of options. However, whenever it's possible do something your opponent hasn’t seen yet. Is your opponent expecting one type of counter? Switch in something else. Is he anticipating one particular type of move? Use something different. This will throw your opponent off-guard and cause him to second guess himself, often making him more predictable in the process. There is always a balance between staying unpredictable and playing smart. Finding that balance will make you a much better battler.
Ultimately prediction comes down to putting yourself in your opponent’s shoes, figuring out what they want to do, and then having the courage to act on your predictions. It’s scary and sometimes it can backfire, but it’s something you have to do if you ever want to be a top teir battler.

Ninja Death Strike- Elite PL Trainer

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Re: Competitive Play 101-Lesson 2: The Future is Yours
one thing i'd like to add
You need to know exactly how good your opponent is before you can correctly predict his moves.
example: a noob won't switch into a counter, a pro will
You need to know exactly how good your opponent is before you can correctly predict his moves.
example: a noob won't switch into a counter, a pro will
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Re: Competitive Play 101-Lesson 2: The Future is Yours
Very nice Update MtShank. Keep the work up.
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