If all else phails, use Garchomp!
Page 1 of 1 • Share •
If all else phails, use Garchomp!
Azelf (Blue Peril)
Hold Item: Focus Sash
EVs: 252 SpAtk/ 220 Speed/ 36 HP
Nature: Timid
Moveset: Flamethrower, Grass Knot, Nasty Plot, Psychic
My main lead, powering up with Nasty Plot as long as it can without getting in danger, once i realize it wont survive much longer, i start sweeping until it gets KO'd. i usually get 2-3 nasty plots in before i start sweeping, being able to almost OHKO a standard blissey. also acts as a Weavile lead counter sometimes (when people don't realize it's be holding f-sash)
---
Starmie (Starscream)
Hold Item: Leftovers
EVs: 160 HP/ 216 Speed/ 132 SpAtk
Nature: Timid
Ability: Natural Cure
Moveset: Ice Beam, Rapid Spin, Recover, Surf
Mainly used as a team filler, standard spec sweeping, getting rid of spikes,...ect.
---
Infernape (Human Torch)
Hold Item: Life Orb
EVs: 24 Atk/ 252 SpAtk/ 232 Speed
Nature: Naive
Moveset: Close Combat, Flamethrower, Grass Knot, Hidden Power Ice
Standard Mix-ape, with one small modification. instead of giving it HP Ice/Nasty Plot, or Grass Knot/Nasty Plot, i removed nasty plot and gave it both HP Ice and Grass Knot, hopefully being able to use grass knot first and getting a surprise attack on incoming dragons afterwards.
---
Blissey (ThisIsHell!)
Hold Item: Leftovers
EVs: 4 HP/ 252 Def/ 252 SpAtk
Nature: Bold
Moveset: Calm Mind, Ice Beam, Thunderbolt, Softboiled
standard CM Bliss, nothing specific to add.
---
Hippowdon (Hungry Hungry Hippo)
Hold Item: Leftovers
EVs: 252 HP/ 4 Atk/ 252 Def
Nature: Impish
Moveset: Earthquake, Ice Fang, Roar, Slack Off
Mainly used for whipping up a sandstorm, then sweep what it can until it gets KO'd (of course i do what i can to make him last lol)
---
Garchomp (Death)
Hold Item: Yache Berry
EVs: 252 Atk/ 252 Speed/ 4 Def
Nature: Jolly
Moveset: Dragon Claw, Earthquake, Substitute, Swords Dance
Only to be used after Hippowdon, this Garchomp can use its Sand Veil to dodge some hits while i set up substitute and swords dance a few times. allowing me to OHKO alot of different pokemon. for this garchomp, i use the motto "If all else fails, use Garchomp".
_________________________
The main idea of this team is for Azelf, Starmie, Blissey, and Infernape to take out as many pokemon as they can, and hopefully KO his ice/dragon types. after which i can easily finish the battle with the hippowdon/garchomp combo. i have battled with this team many times, and havent seen an effective counter so far.
if you can find a way to improve this team, please share
Hold Item: Focus Sash
EVs: 252 SpAtk/ 220 Speed/ 36 HP
Nature: Timid
Moveset: Flamethrower, Grass Knot, Nasty Plot, Psychic
My main lead, powering up with Nasty Plot as long as it can without getting in danger, once i realize it wont survive much longer, i start sweeping until it gets KO'd. i usually get 2-3 nasty plots in before i start sweeping, being able to almost OHKO a standard blissey. also acts as a Weavile lead counter sometimes (when people don't realize it's be holding f-sash)
---
Starmie (Starscream)
Hold Item: Leftovers
EVs: 160 HP/ 216 Speed/ 132 SpAtk
Nature: Timid
Ability: Natural Cure
Moveset: Ice Beam, Rapid Spin, Recover, Surf
Mainly used as a team filler, standard spec sweeping, getting rid of spikes,...ect.
---
Infernape (Human Torch)
Hold Item: Life Orb
EVs: 24 Atk/ 252 SpAtk/ 232 Speed
Nature: Naive
Moveset: Close Combat, Flamethrower, Grass Knot, Hidden Power Ice
Standard Mix-ape, with one small modification. instead of giving it HP Ice/Nasty Plot, or Grass Knot/Nasty Plot, i removed nasty plot and gave it both HP Ice and Grass Knot, hopefully being able to use grass knot first and getting a surprise attack on incoming dragons afterwards.
---
Blissey (ThisIsHell!)
Hold Item: Leftovers
EVs: 4 HP/ 252 Def/ 252 SpAtk
Nature: Bold
Moveset: Calm Mind, Ice Beam, Thunderbolt, Softboiled
standard CM Bliss, nothing specific to add.
---
Hippowdon (Hungry Hungry Hippo)
Hold Item: Leftovers
EVs: 252 HP/ 4 Atk/ 252 Def
Nature: Impish
Moveset: Earthquake, Ice Fang, Roar, Slack Off
Mainly used for whipping up a sandstorm, then sweep what it can until it gets KO'd (of course i do what i can to make him last lol)
---
Garchomp (Death)
Hold Item: Yache Berry
EVs: 252 Atk/ 252 Speed/ 4 Def
Nature: Jolly
Moveset: Dragon Claw, Earthquake, Substitute, Swords Dance
Only to be used after Hippowdon, this Garchomp can use its Sand Veil to dodge some hits while i set up substitute and swords dance a few times. allowing me to OHKO alot of different pokemon. for this garchomp, i use the motto "If all else fails, use Garchomp".
_________________________
The main idea of this team is for Azelf, Starmie, Blissey, and Infernape to take out as many pokemon as they can, and hopefully KO his ice/dragon types. after which i can easily finish the battle with the hippowdon/garchomp combo. i have battled with this team many times, and havent seen an effective counter so far.
if you can find a way to improve this team, please share
Guest- Guest
Re: If all else phails, use Garchomp!
I'm guessing you'd take out his skarmory before you'd bring garchomp. Otherwise, I like the team.
Guest- Guest
Re: If all else phails, use Garchomp!
your team is breloom weak, yahce chomp weak, dd mence weak (it OHKO's pretty much everything after one dd), and mixed kingdra weak (IMO)
Guest- Guest
Re: If all else phails, use Garchomp!
breloom is the only one that successfully countered this team, any other counter failed
(and yes, ive battled kingdras and salamences with this team)
Guest- Guest
Permissions of this forum:
You cannot reply to topics in this forum





